In a showjumping competition, horse and rider negotiate a
twisting course with fifteen to twenty fences and walls, each up to six feet
high. Together, they must leap over each obstacle at the proper speed, angle
and height. Whenever a horse knocks down a rail, balks or falls, penalty
points, referred to as “faults,” are accrued. The horse and rider
with the fewest faults and fastest time are declared the winner. In the event
of a tie, a jump-off on a reconfigured course is held to determine the winner.
Preparing for the competition
Prior to an event, each rider will walk the course to study it. A rider walks
the line he or she intends to ride, pacing it off according to the length of
the horse’s stride. Along the way, the rider will note the different
types of fences, distances between them, the ground in front of them (called
“footing”), and potential problem areas. He or she will also look
for any points where a “tighter line” (riding closer to an
obstacle) can shave time.
Then, about 20 minutes prior to competing, the rider will warm up the horse in
the “schooling area.” The warm-up includes working the horse at a
walk, trot and canter, trotting over low fences, and gradually increasing fence
heights to simulate course conditions.
How the lineup is determined
The starting order is determined by a drawing, which gives each rider an equal
chance of attaining a favorable position. Usually, it’s preferable for
riders to go near the end, so they may enjoy the advantage of seeing how riders
before them complete the course.
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